HDR Expose 2 And 32 Float v2 Plug-In: When You’re Serious About HDR
HDR Expose 2 can be used as a stand-alone application as well as an Adobe Lightroom or Apple Aperture plug-in. Using it as a plug-in gives you tighter, more direct control over which images constitute the merged file. What’s more, Expose 2 gives you the option to create HDR images directly from Raw files.
Its alter ego, as it were, 32 Float v2 is one of a few applications to work with 32-bit images in Photoshop. This plug-in does not create HDR merges on its own. Working with the merged image, 32 Float picks up where Photoshop’s own Merge to HDR Pro leaves off, building upon its strengths (and sometimes suffering from its weaknesses). The plug-in returns the merge as a layer in Photoshop but is otherwise fundamentally identical to HDR Expose 2.
I used the software on a quad-core i7 iMac: HDR Expose 2 with Lightroom 3 and stand-alone; 32 Float v2 with Photoshop CS5.
HDR Expose 2: Opening Dialog Box
Shooting For HDR
As with any HDR process, you begin by bracketing exposures around the metered exposure. In practice, you can make do with five or even three exposures. The important thing to remember is that the series should, end to end, capture the tonal depth you want to reproduce in the HDR merged file. As a safe bet, choose images that are +/- 2 shutter speed values surrounding the metered exposure.
HDR Expose 2 Interface
Fewer exposures mean a reduced chance of ghosting when there is movement in the scene. Ghost images may result, for example, from leaves/branches blowing in the wind or people/cars moving through the shot. Of course, using a tripod for all HDR work is best practice.
Speaking of ghosting, the one advantage to working with Photoshop’s HDR merge tool is that it does a very competent job in eliminating ghosting (be sure to enable this feature in Merge to HDR Pro), producing a 32-bit HDR merge that can be further processed with 32 Float. You can then simplify things by exporting a 16- or 8-bit layer back to Photoshop and save that file, although there is the option to preserve the 32-bit layer for now.
Exposure Bracketing For HDR
HDR Expose 2 And Lightroom
Export the selected Raw files to HDR Expose 2. (Note: when working with other than Raw files, do not modify exposure or contrast in advance to avoid tonal distortions.) Use the default settings in the opening dialog box to initiate the HDR merge process in Expose 2 for starters. Within a few moments the merged image emerges, together with a set of Presets and adjustment modules (groups of settings). You can accept what you see or go further with the image.
HDR Expose 2 works best with Raw images, from which the greatest detail can be extracted. But this also means that Lightroom adjustments are abandoned in the process, which includes distortion, vignetting, and perspective corrections; any such corrections should be applied to the returned HDR file. The program then merges the selected images in the proprietary Beyond RGB color space, which, like a Raw file, can afterward be reprocessed in Unified Color’s HDR software—provided you opt to save the 32-bit BEF (Unified Color native) file. Processed files can be exported out of Expose 2 as 16-bit TIFF or 8-bit JPEG sRGB, Adobe RGB, or ProPhoto RGB.
Tone Tuning & Color Tuning
Tone Mapping And Beyond
The provided global Presets are a good starting point, employing automatic tone mapping. You can also choose to use the “Reset” Preset, which lets you basically start from scratch with manual adjustments. But you can always make changes on the fly. You can also create new Presets and you can design Presets for specific settings, which makes it easier to tailor images without altering anything else. Tone mapping settings encompass exposure, highlight/shadow recovery, and contrast.
The Tone Tuning module features a simplified tone curve with specifically light, mid-tone, and dark sliders. There is also a new Dodge & Burn tool that lets you set a limit on how far you go. Interesting approach, but I’d like it better if it were keyed to a specific range of tones or colors, so that the tool only affected highlights to improve cloud details, for example, or the tonal intensity of greens for foliage (maybe even saturation sliders).
Noise reduction is handled in the final module, along with sharpening. Unified Color includes what they call “dark noise,” defined as noise affecting shadow areas. Actually, this is a subset of luminance noise, which is addressed as “brightness noise” by the program. I didn’t see any benefit to enabling the dark noise setting, since brightness noise seemed to do the trick, so I asked Unified Color’s John Omvik about this feature.
32 Float v2: Interface
“This is an implementation detail that is different in our software than other products you may be more familiar with,” he told me. “You are correct when you say all noise is luminance noise. Since images processed in our software are processed in our Beyond RGB color space we have the additional benefit of being able to completely separate the image’s luminance or brightness component from its color component. Most noise correction algorithms blur or blend pixels to smooth out the noise while also attempting to maintain edge detail.
“Because of our Beyond RGB color space, we are able to provide separate controls that address these channels individually with their own radius and threshold amounts. The Dark Noise correction works differently. Here you are setting a threshold in EV values below which we simply desaturate the colors of the image in order to minimize the visibility of the color noise without blending or blurring the image.
“The darkest areas of most images tend to be more neutral anyway so the bright color noise pixels are more noticeable. Working on the color component of the image to reduce the saturation below a given threshold is just another tool to address annoying noise problems without having to blend or blur the pixels like the Color and Brightness Noise reduction tools do.”
In Preferences, you can choose to go straight to tone mapping (and to a specific Preset) or to another module: “Veiling Glare.” I’d recommend starting with tone mapping and leaving Veiling Glare (VG) as is. I didn’t see much benefit in using it, frankly, although when speaking with Omvik he sees it as a way to enhance shadow contrast and reduce the effect of lens flare and internal reflectance. Maybe it’s just semantics, where glare is a term used to express flare.
32 Float v2 HDR Image
Omvik says, “More advanced users who still want to apply the Veiling Glare correction on an individual basis can choose to have the 32-bit image open in the VG panel first prior to tone mapping so that the VG correction can be applied interactively.
“Unfortunately, there are technical limitations to this algorithm that requires it be applied to the image in 32-bit display mode before it is converted to our Beyond RGB color space and tone mapped.”
The one other module we need to mention is “Geometry.” This one concerns itself with cropping, rotation, and resizing, but not distortion or vignetting.
HDR Expose 2 and 32 Float v2 are each highly capable HDR tools. Keep in mind that Expose 2 works from within Lightroom or Aperture, or on its own, whereas 32 Float v2 is strictly a Photoshop plug-in. Expose 2 was in many ways better and easier to work with than Photoshop’s Merge to HDR Pro and arguably better than HDR Express. However, in my tests Photoshop handily left Expose 2 in the dust when tackling ghosting. Both Expose 2 and 32 Float v2 feature automatic halo elimination, which to me did not always fully address the problem. You can also deduct a few points for poor documentation.
That said, the drawbacks are minor in the overall scheme of things, and in the final analysis HDR Expose 2 and 32 Float v2 each made a seemingly difficult task easier and did a convincing job.
Unified Color’s John Omvik explains their “Beyond RGB” file format: “The benefits of Beyond RGB are that you are transforming the HDR image to a 32-bit floating point representation in a color space designed for HDR, based on human vision. It has no out-of-gamut colors or device limitations that the other color spaces have.”
He further told us that Beyond RGB separates color from brightness information, which makes it possible to adjust for either without affecting the other. “Since so much of what you do in HDR involves contrast adjustments, this allows us to create the most natural-looking HDR images without color shifts.”
OS: Intel-based Mac OS 10.5 or later, 32-bit or 64-bit Windows (XP, Vista, Windows 7); 64-bit Windows strongly recommended for PC users
CPU: Dual-core 2.0GHz minimum; quad-core 2.8GHz recommended
RAM: 2GB minimum; 4GB recommended
Video: Recommended 128MB video memory minimum
Pricing: HDR Expose 2: $149; 32 Float v2: $99; HDR Expose 2/32 Float v2 Suite: $199
For more information, contact Unified Color Technologies at: www.unifiedcolor.com.